When creating my genre bending trailer Halloween: A Love Story, it’s easy to say that my goal was simply to find comedy in a darkly humorous way. This is of course true, however I also attempted to push forward my mission statement (found in the about page of this blog). That is to create a (hopefully) original product from multiple, unoriginal sources. This goal takes from a variety of topics an ideas discussed in our creativity class. My version of creativity is in and of itself based around the process of re-creation. Technology and a creative environment has helped build up my confidence in undertaking such a task. This project is connected to copyright law also because, in theory it would need to fall under the parody section of “fair use”. These elements all connect to my thought process of creating my project.
My personal idea of what creativity is can be found all throughout my project. It’s not something 100% new or innovative, but something that is new and appealing. I used a favorite horror series of mine to create something that I’ve seen and loved on the Internet a million times. My “implicit theory of creativity” (Davis, 2004, p. 70) is of course inherently biased towards my own creations, but personally I see the effort I put into the project come out in the final product. Of course how much effort I put in is also up to interpretation. I tried to put research into this project, watching romantic comedy trailers and studying the genres I wanted to implement. I tried to understand how a trailer advertises. I tried to discover just what humour can be discovered by placing horrific visions over poppy love songs. This knowledge is what led to a fairly high percentage of transformative qualities in the piece.
This transformative quality of my parody piece ties into copyright law and how it effects creativity. The trailer ticks many boxes of what is needed in order to be considered “fair use”. Through my editing, a combination of original and unoriginal audio and video has created a partly original whole. This in turn goes into the modern idea of creators remixing and recreating works. As I said, my idea came from watching such videos online. In my case I specifically altered both the audio and video, as well as combining them. I didn’t do this to step around copyright law that I will probably never encounter, I did it to create a product with a consistent image and tone that reflected the trailers I was copying. I knew that if I could pull that off, the audience would be engaged at all the right moments. It just so happens that this process helped with the copyright question too. An important fact on connecting my project to the course that started it.
In order to implement the changes and authenticity of my trailer, I needed proper technological involvement. As I edited in a non-linear editor, ideas came and went, both similar and different to the ones I typed out in my word processor. As an example, the only intended horrific moment of the trailer changed music, timing and thus impact multiple times. The automation, easy handling, and on the fly analysis (Mitchell, Inouye, & Blumenthal, 2003, p. 65) that the program provided allowed my creativity to adapt on the fly. It also made the changes that are needed for a work to be original and part of “fair use” much easier to implement. I could analyze trailers and genres I was basing my work off at any moment. I could change text created on one program and have it appear on the other. I could document every step I took for all of this to happen. The list goes on and on, and I find it clear that the impact of technology is irreplaceable in the creation of my project.
Equally important of course is the creative environment where I brainstormed, prepared, produced and analyzed my project. The Creativity class gave us almost infinite possibilities to create our final project. So of course to start with I turned to Youtube. What significantly creative project could I undertake that would blend well with my skillset? Could I perhaps create something original using other sources, like I’ve potentially done before? I took what ideas I could find to people in the class as we all did, and the simple peer to peer discussion made my choice to do a trailer edit clear. The same way an internet environment gave me a bunch of ideas, the open environment of class helped me refine my ideas over time. While much of the research and editing process involved the simpler, solo activity of sitting in front of the computer in a quiet place, the contribution of others cannot be ignored.
Finally as I reflect upon my finished trailer, I see something in its core that I’m very proud of. Most of this has to do with the transformative nature I’ve mentioned previously. The problems start to arise when I take the project out of myself editing it (something which unfortunately can only happen after a project is finished). The timing I tried to replicate from real trailers seems too fast paced. The middle appears to drag post “shock” climax. Some of the footage clashes more than I anticipated. But these problems are miniscule compared to the overall net positive I see as I watch again and again.
The trailer is an original creative work. I made something I enjoy and find funny, despite all the headaches that went into it. I think it’s creative for the same reason the law might see it a fair. It transforms a decent amount of sources into one (relatively) complete whole. Its nature as a parody pokes fun at the violence and ridiculousness in a series of films, while also poking fun at something ever present in our advertising world. With the combination of a stimulating environment and modern technology to carry the load, I was able to focus 100% on the creative aspect of the production. Small issues aside, this is why I think I’ve succeeded. If this is what we were meant to create in this course, I think I’ve done rather well for myself.
References
Catmull, E. (2008). How Pixar fosters collective creativity. Harvard business review, 1-13.
Davis, G. A. (2004). Definitions and theories. In Creativity is forever (pp. 58-73). USA: Kendell/Hunt.
McIntyre, P. (2012). The digital revolution: Copyright and creativity. In Creativity and cultural production: Issues for media practice (pp. 176-194). Palgrave Macmillan.
Mitchell, W., Inouye, A., & Blumenthal, S. (2003). Advancing creative practices through information technology. Beyond productivity: Information technology, innovation creativity (pp. 61-95). Washington: The National Academies Press.